Sorry about the quality, I just snapped them with my phone but this was today's task.
After our Art Course Leader (Iain Harrison, he's GOOD) broke down the various roles you can take in the games industry and went through everyone's portfolio, (very useful). He got us to draw a templar helmet he owns!
The first drawing was an hour, the sencond half and hour, the third 15 mins, then 5 mins, then 1 min, then 30 secs and finally 10 second.
It was to show us how the lines became more fluid as the times got tighter, AND how we stopped looking at it as it tended towards 10 seconds. A big NO NO when drawing.
We then picked our favourite, mine was my half hour one, as I'd settled into drawing then but still got a level of detail I was happy with, and had to rip it up. :P
Basically a lesson in NOT being to precious about our art, which you can't be when you are working for someone else. I snapped a photo of it anyway before I did so. :P
Then we did some speed painting.
Tomorrow the guys from Codemasters are coming to give us a day Concept arting... *melt down*